We will find out for certain when the Han Solo movie debuts in theaters on May 25, 2018. Whether or not the Kessel Run will happen in the Han Solo movie remains to be seen, but Ron Howard's vague social media post lends credence to the possibility of it becoming a reality. The movie doesn't need the Kessel Run to work, which means it should find brand new adventures and exploits for Han. The beauty of the character is that fans can project whatever they want onto him (the full-blown badass, the "shoot first" scoundrel or the self-aggrandizing, out-of-his-depth liar), but that goes away as soon as we receive a concrete answer to this long-running question. Showing Han and Chewie make the infamous run through space does nothing to enhance the mythology of the character, but it effectively takes away a significant source of his mystique. It helped add a new layer of depth and complexity to a previously simple idea from the first film while keeping everything that we love about the characters in this universe intact.īy contrast, allowing Han Solo to make the Kessel Run (and providing a definitive answer to whether or not he did it) could be more akin to showing Boba Fett or Anakin Skywalker as children - two prequel trilogy decisions that have polarized Star Wars fans for years. Rogue One: A Star Wars Story worked because it fleshed out a glaring plot hole in A New Hope with regards to the Death Star's fatal (and intentionally placed) weakness. It was super fun to be doing special effects live on set on a “Star Wars” movie, but it did require a lot of work in advance of the shoot.We have seen the Star Wars franchise attempt to provide context for plot holes and ambiguous storylines before retroactively, and while it has worked for precise plot points, it has seldom worked for the characters themselves. We could interactively respond to the demands on set in a real-time way. We had all sorts of looping moments and interactive elements that we could change in real time to address Ron Howard’s ideas or to backlight the characters in a certain way if Bradford Young had notes. We also built 120-130 cues throughout that Kessel Run, so it wasn’t like you’d press play and it would play for 20 minutes. It was like doing a 20-minute-long simulator ride like you’d go on at Disneyland before we had even started shooting. Those shots were done at a very high resolution, 8K, so even higher resolution than we would have to do for the highest-quality movie theater because of the way the screen wrapped around. Industrial Light & Magic had to generate 20 minutes of full-quality finished visual effects before we even shot a second of footage. How much front-end work did that require to have that imagery ready to go prior to filming? We had a bunch of shots where what we saw on set was exactly what we put in the movie. It brings a real visceral feel to that sequence. Bradford Young, our director of photography, used the screen as the primary lighting source for that sequence, so you get this amazing integration between the actors and the world that they’re in. So when the actors were sitting in the cockpit, they actually saw the Kessel Run happening in front of them live. On that screen, we had five projectors showing really high-resolution media that Industrial Light & Magic had created. What we did, instead of setting up a blue screen around the cockpit as we’ve done many times in the past, we used a rear-projection screen that was wrapped around the cockpit 180 degrees. We knew it was going to be a big challenge to make it spectacular and fun. He’s introduced in “Star Wars” bragging about having made the Kessel Run in less than 12 parsecs. You tackled a vital part of Han Solo lore here.
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